Sometimes You Need an Easy Win
This is my analysis of what ended up being a playtest of Dead I Am the Rat. There are spoilers ahead.
When I set out to make a “kill the cat lord” adventure using the Mausritter rules, what I thought I was making was a heist game. Some design choices turned it into a semi-tactical time crunch with a glaringly easy ending, or at least that's what played out when I ran the adventure for my local Spookyfest RPG fest.
As a reminder: Dead I Am the Rat puts the players in control of zombie rats, raised for one night only with a goal of killing or driving away the cat lord Behemoth.
Along the way I saw things I want to improve with some additional work, but I'm considering how much I want to change the ultimate outcome.
Let's dig in.